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WebGPU-first math with automatic WebGL2/CPU fallback.
NumPy-style operations without writing WGSL.
WebGPU → WebGL2 → CPU for broad browser compatibility.
Import only what you need via math/linalg/ml/signal/data subpaths.
Arrow-like ingestion and raw ArrayBuffer/SharedArrayBuffer support.
Use gpu.scoped/gpu.tidy with FinalizationRegistry fallback cleanup.
Cross-browser Playwright coverage on Chromium, Firefox, and WebKit.